Quick Start
Get up and running with NeoStack AI in 5 minutes
1. Open the Chat Window
Go to Tools > Agent Chat or use the keyboard shortcut to open the chat window.
2. Follow the Setup Checklist
The first-run panel shows the checks that matter:
- Connect NeoStack for subscription checks, NeoStack Cloud chat, extensions, and remote access.
- Choose how chat runs with NeoStack Cloud, a local/BYOK provider, or an external ACP agent.
- Verify project tools so the Unreal MCP server is running on the effective port.
- Check local prerequisites if you plan to use external agents such as Claude Code, Codex, or Copilot CLI.
3. Choose the Simplest Chat Path
Option A: NeoStack Cloud
- Click Connect NeoStack in the Setup Checklist or go to Settings > Chat & Agents > Chat Providers.
- Sign in on neostack.dev and choose your workspace.
- Return to the editor. The NeoStack Cloud key is saved automatically.
- Start a new chat and choose NeoStack Cloud.
Option B: Local/BYOK Provider
- Go to Settings > Chat & Agents > Chat Providers.
- Add or select OpenRouter, Ollama, Vercel, or a custom OpenAI-compatible endpoint.
- Paste the API key if the provider needs one.
- Start a new chat and choose a model from that provider.
Option C: External ACP Agent
- Install and sign in to the agent CLI, such as Claude Code or Codex.
- Select the agent in NeoStack AI.
- Follow the setup prompt if Node.js, npx, or the agent CLI is missing.
- Click Connect.
4. Start Prompting
Once connected, type a prompt and press Enter:
Create a Blueprint Actor called BP_Coin with:
- A StaticMeshComponent called Mesh
- A SphereComponent called CollisionSphere
- A float variable called PointValue set to 10
5. Review Tool Calls
The AI will execute tools to create your Blueprint. You’ll see:
- Tool calls with their arguments
- Permission requests for destructive operations
- Results showing what was created
6. Attach Context
For more accurate results, attach context to your prompts:
- Right-click a Blueprint node in the graph editor
- Select Attach to Agent Prompt
- The node context will be included in your next message
Example Workflows
Create a Health System
Create a Blueprint Component called BPC_HealthComponent with:
- Float variable MaxHealth = 100
- Float variable CurrentHealth = 100
- Event dispatcher OnHealthChanged
- Event dispatcher OnDeath
- Function TakeDamage(float Amount) that reduces CurrentHealth and broadcasts events
Modify Existing Blueprint
Open BP_PlayerCharacter and:
- Add a SpringArm component attached to root
- Add a Camera component attached to the spring arm
- Set SpringArmLength to 300
Create AI Behavior
Create a Behavior Tree called BT_PatrolAndChase with:
- Selector at root
- Sequence for chasing (check if player visible, move to player)
- Sequence for patrolling (move to random point, wait 2 seconds)