Changelog
What we shipped. Every release, every channel, newest first.
v2.0.45 - June 6, 2026
Fixed
- Blueprint member node discovery now correctly resolves nodes for member functions, variables, and components in Blueprint graphs
v2.0.44 - June 6, 2026
Changed
- Update notifications are now more compact; release notes have been moved into an expandable details section to reduce visual clutter
- Docs URL in the plugin descriptor updated to reflect the current documentation location
v2.0.43 - June 6, 2026
Added
- 32 new extensions added, with expanded coverage across Motion Design, DMX, Remote Control, Dynamic Material, MetaSound, Audio, gameplay behavior, and data authoring workflows
- Motion Design / Avalanche extensions — full agent coverage for the Avalanche suite: core scene authoring, shapes, text, masks, transitions, outliner, scene rig, viewport, interactive tools, camera, broadcast, rundown, playback graph, sequencer settings, modifiers, component visualizers, and remote control bridge
- Avalanche Data Link extension — agent authoring for data link nodes, blueprint script wiring, and scene state linkage
- Avalanche Scene State extension — read/write scene state assets, conditions, and transitions
- Avalanche Sequence / Transition extensions — sequence navigator and motion design transition authoring
- DMX extensions — agent support for DMX Engine, Protocol, Fixtures, and Control Console
- Remote Control extensions — Remote Control API, Remote Control Components, and protocol bridges for DMX, MIDI, and OSC
- Dynamic Material extension — full Lua binding for Dynamic Material assets including parameter groups, value expressions, and the Media Stream Bridge
- MetaSound extension — agent authoring for MetaSound sources and patches
- Audio extensions — Audio Capture, Audio Gameplay Volume, Audio Modulation, Audio Motor Sim, Audio Synesthesia, Audio Widgets, Sound Utilities, Sound Cue Templates, Soundscape, Synthesis & DSP Effects, and WaveTable
- Cloner & Effector extension — agent authoring for Cloners and Effectors including layout, meshes, splines, and effector stacks
- Actor Modifier / Property Animator extensions — modifier stack and property animation authoring
- Data Registry extension — read/write Data Registry assets and source table configuration
- SVG Importer extension — agent control over SVG import settings and re-import
- Text 3D extension — Text3D actor and asset authoring
- Scene State Data Link extension — bridge between scene state and data link assets
- Gameplay Behaviors, Gameplay Behavior Smart Objects, and Gameplay Interactions extensions — agent coverage for all three GAS-adjacent behavior systems
Changed
- LiveLink, Niagara, PCG, SmartObject, StateTree, MovieRenderQueue, ChooserTable, BehaviorTree, Blueprint, Sequencer, EnhancedInput, GameplayEffect, and Dataflow bindings significantly expanded with deeper API coverage
- Extension cards redesigned for improved scanability
Fixed
- UE 5.8: DynamicMaterial JSON key type mismatch causing asset load failures
- UE 5.8: Extension compatibility breakage
- UE 5.5 and 5.6: Extension build failures across multiple modules
- Sequencer text channel compatibility error on affected engine versions
v2.0.42 - June 4, 2026
Added
- Blueprint parent-call node support — agents can now read and invoke parent class function implementations from Blueprint graphs
- Blueprint graph discovery now includes collapsed graphs, giving agents full visibility into graph structure regardless of collapse state
- ACP prompt timeout setting — configure how long ACP waits for a prompt response in
ACPSettings - LocalClient now connects to the IDE via a
Saved/NeoStackdiscovery file and token for more reliable editor-to-IDE sessions
Fixed
- Extension installer now safely clears the staging directory before moving files in, preventing stale file conflicts on install
- Install vs. update decision is now consistent between the C++ installer and the web UI, fixing edge cases where a re-install was treated as a fresh install
- Node fallback restricted to editable Blueprint graphs only, preventing unexpected behavior when operating on read-only graphs
v2.0.41 - May 28, 2026
Fixed
- Resolved shutdown crashes in the Project Index Manager and an unsafe lambda weak-self capture in the extension installer
- Fixed stdout not being captured on Unreal Engine 5.6 by switching from
FPlatformProcess::ExecProcesstoFMonitoredProcess - Fixed a blocking run regression introduced in the previous release
- Fixed embed batch sync not correctly updating index status
Changed
- Project Index Manager reworked as an editor subsystem, giving it proper engine lifecycle management, reliable initialization, and the ability to cancel in-progress indexing on shutdown
- Project index now saves and loads required fields so state persists across editor sessions
v2.0.40 - May 27, 2026
Fixed
- Extension installer now correctly resolves and handles plugin dependencies during install and update operations
- ACP client no longer hangs on shutdown when agents are active or mid-session
- Cursor terminal authentication fallback restored after a regression
- Niagara extension stateless header guard corrected, resolving intermittent compile failures
v2.0.39 - May 25, 2026
Fixed
- MetaHuman API compatibility with UE 5.8 launcher installs
- Material usage handling for UE 5.8 launcher installs
v2.0.38 - May 25, 2026
Fixed
- Mac: resolved compile errors when building against UE 5.8
- Mac: gated optional engine APIs that are unavailable in certain engine versions, preventing crashes at startup
v2.0.37 - May 24, 2026
Added
- Mac builds now ship for UE 5.5, 5.6, 5.7, and 5.8
- Linux builds now ship for UE 5.5, 5.6, 5.7, and 5.8 via cross-compile
- UE ToolsetRegistry bridge: agents can now discover and invoke UE editor toolsets directly from scripts
Fixed
- Blueprint: linked anim layer calls no longer error on non-exported functions
- AnimBlueprint duplication no longer produces broken assets
- Screenshot capture now works reliably across viewports
- Lua asset resolver helpers are fully qualified, fixing resolution failures in nested script contexts
v2.0.36 - May 24, 2026
Added
- UE 5.8 support across core and all 26 extensions; plugin now builds and ships for UE 5.4 through 5.8
- Linux plugin binaries included in releases for UE 5.5-5.8
- UE ToolsetRegistry bridge: agents can now inspect and invoke registered UE editor toolsets
Fixed
- AnimBlueprint duplication when opening asset editors and screenshot capture reliability
- Blueprint linked anim layer calls failing due to non-exported engine symbols on UE 5.4-5.7
- IK Retargeter missing retarget-op headers on UE 5.6
- PCG binding soft class parameter support on UE 5.5
- MetaHuman extension failing to load due to incorrect engine plugin dependency names
- Extension binary modules failing to load when engine plugin dependencies were declared optional instead of required
- Windows
LoadImagemacro collision withFImageUtils::LoadImagecausing build failures - Water zone getter link error on UE 5.8
- Compiler internal error in the generate binding on UE 5.6
- MSVC name ambiguity in
LuaAssetResolver::NormalizePath - Engine-version API guard gaps across UE 5.4-5.8 causing link errors in multiple bindings
- Chat store SQLite handle not released on module shutdown
- Chat composer textarea resize causing input lag
Removed
- macOS builds are temporarily disabled in this release
v2.0.33 - May 20, 2026
Fixes
- Release fixes
v2.0.28 Beta - May 19, 2026
Added
- User-defined chat providers: add any OpenAI-compatible endpoint (BYOK) directly in ACP Settings with base URL, API key, model, and display name
- Extensions panel now lets you browse the catalog without a NeoStack API key
- Custom project skills (
.claude/skills) now appear in the Agent Skills settings panel - All 26 extensions ship
ExtensionUI.jsonwith rich card metadata: agent summaries, “enables agent to” descriptions, “enable when” guidance, domain tags, and sort order
Changed
- Extensions settings tab fully redesigned with cards driven by per-extension
ExtensionUI.jsonmetadata, cleaner layout, and better information hierarchy - Parallel chat cancellation hardened to avoid races when multiple sessions are cancelled at once
Fixed
- Device-auth dialog could get stuck when signing in from different entry points; state is now shared
- Agent-tool bullet dots: size, contrast, and “Enable when” sentence capitalization
- Extensions card “Enable when” label overlapping its value
v2.0.27 Beta - May 18, 2026
Added
- Appearance & Usage tab added in Settings
- NeoStack Account Card in Settings for account details, usage, and subscription management
- Setup Checklist component for improved first-run onboarding flow
- StateTree binding tests (
Tests/bindings/test_statetree.lua) AddNodeandReadGraphbindings now expose additional graph metadata
Changed
- ControlRig Lua bindings overhauled with broader API coverage, improved hierarchy/graph ops, and more robust error handling
Explorebinding expanded with richer file and code search capabilities- Settings panel significantly expanded with new sections and options
- ACP Agent Manager rewritten for improved agent lifecycle management, session handling, and registry client behavior
- Chat pane and message store updated with improved rendering of multi-turn conversations
- Permissions store refactored for more consistent behavior across tool approval flows
- All 26 extension plugins updated to v2.0.26
Fixed
- Reasoning content no longer fails to display in certain model responses
- Entitlement status no longer floods the log with repeated identical lines when state has not changed
- Various release readiness fixes across agent session management and provider initialization
- Mac CI release pipeline corrected
v2.0.25 Beta - May 13, 2026
Added
- Mac and Linux platform builds are now available for all releases
- Default plugin ini config is now included in the plugin distribution
Changed
- ACP protocol compliance overhauled with a major rewrite of
ACPClientfor stricter spec adherence and improved connection robustness
Fixed
- Fall back to Epic Launcher’s default UE install path when no custom path is configured
- Mac build errors in EnhancedInput and NDisplay extensions
- Linux compiler errors in the ACF extension
- Unix release manifest registration
- ACF Unix release build
v2.0.24 Beta - May 11, 2026
Changed
- Generate binding significantly expanded with new capabilities
- Tool registry extended with additional tool coverage
- ACP client improved for more reliable agent communication
- Extension installer updated with additional resilience
Fixed
- Chat cancellation flow no longer leaves sessions in a broken state
- npx-based agent startup now connects reliably
- Analytics events now flush correctly on session end
v2.0.23 Beta - May 11, 2026
Added
- “Sign in with NeoStack” button: OAuth device-auth flow lets you authenticate directly from the editor instead of manually copying API keys
- ElevenLabs, Meshy, and Tripo providers can now be routed through NeoStack Cloud; bring your own API keys (BYOK) and the cloud relay passes them through
Changed
- Settings panel and onboarding wizard updated to surface the new sign-in flow
ACPSettingsextended to store device-auth credentials and generative provider routing config
v2.0.21 Beta - May 9, 2026
- Niagara binding got a big overhaul: stack validation, auto-fix, full emitter/module/renderer CRUD, simulation stages, event handlers, stateless emitters, scratch pad scripts, and schema introspection for modules and dynamic inputs
- New reflection globals: invoke any BlueprintCallable function, get subsystem handles, introspect class methods/properties and struct fields, and discover subclass hierarchies from Lua
- Extensions panel now has a full cloud catalog: install, update, and uninstall extensions directly from the UI with channel selection and live progress tracking
- New onboarding wizard that detects your OS language and recommends agents based on what you already subscribe to
- Betide provider proxy routing removed
v2.0.19 Beta - May 6, 2026
Notes for this release have not been published yet.
v2.0.18 Beta - May 3, 2026
Notes for this release have not been published yet.
v2.0.17 Beta - May 3, 2026
Notes for this release have not been published yet.
v2.0.16 Beta - May 2, 2026
Notes for this release have not been published yet.
v2.0.15 Beta - May 1, 2026
Notes for this release have not been published yet.
v2.0.14 Beta - April 30, 2026
Notes for this release have not been published yet.
v2.0.12 Beta - April 29, 2026
Notes for this release have not been published yet.
v2.0.11 Beta - April 28, 2026
Notes for this release have not been published yet.
v2.0.10 Beta - April 27, 2026
Notes for this release have not been published yet.
v2.0.8 Beta - April 27, 2026
Notes for this release have not been published yet.
v2.0.7 Beta - April 27, 2026
Notes for this release have not been published yet.
v2.0.6 Beta - April 25, 2026
Notes for this release have not been published yet.
v2.0.2 Beta - April 22, 2026
Notes for this release have not been published yet.